https://gitlab.synchro.net/main/sbbs/-/commit/486ce37018886b960029d771
Added Files:
src/doors/syncretro/LAUNCHER.md
Modified Files:
src/doors/syncretro/DESIGN.md M4_AUDIO.md README.md
Log Message:
syncretro: record the launcher design and the Windows seams
The launcher replaces one xtrn.ini entry per cartridge with a JS
lobby that discovers ROMs and keeps a play-activity board. Write down
what it does and, more usefully, what it deliberately does not: no
in-game scores, because no libretro core reports one and reading them
means a per-ROM RAM-address table that generalizes to nothing; and no multiplayer, because game_lobby.js's registry and muster exist for a
network play this console does not have.
Also record the Windows seams while they are fresh. The door is POSIX
only by decision, and the work is bounded: a dlopen shim xpdev already provides, the socket I/O in two files, the frame pacer's absolute
deadlines, and a vcpkg libsndfile for the audio encoder. Neither the
keypad work nor the audio work made any of it harder.
Corrects three claims the audio spec made that the code does not: the
unit test is test_chunk.c, Ctrl-R now really does flush the channel,
and a terminal that never confirmed libsndfile now really does hear
nothing -- the exit flush is skipped for it. The exit flush carries no
fade, and the spec now says why.
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